Version 0.Axe
Dice Game Prototype Updated! » Devlog
Changes in 0.Axe
- Battle Axe buffs:
- Axe is now active FOREVER
- This is the default way to attack. Axe upgrades spread throughout the game will now increase your damage by +1
- Level overhauls
- Tutorial is now 2 levels
- Items get descriptions when they're introduced, not just during the tutorial
- Added an extra dice upgrade in the middle of the game instead of exclusively at the end
- Tweaks spread throughout the game
- Enemy buffs
- Green dice HP buffed from 4 > 5
- Rick HP buffed from 3 > 5
- Zoomie HP buffed 2 > 3
- Tough Dice HP buffed from 7 > 10
- Other tweaks
- Level counter in the top left corner
- Blocking can now be used to cancel movement with your remaining movement roll
- Enemy "wiggle" behaviour has been slightly tweaked.
- Order of movement priority is now up > right > down > left (used to be up > down > right > left)
Bug fixes
- Fixed a bug where the game could softlock if you tried to move during a loot roll.
- Fixed a bug where the dice counter wasn't sized down past the tutorial.
- Fixed a bug where the dice counter would move around for some reason.
- Fixed a bug where the dice counter could display an incorrect dice count at the start of the round
Get Dice Game Prototype Updated!
Dice Game Prototype Updated!
Status | Prototype |
Author | Bucket |
Genre | Strategy |
Tags | 2D, Pixel Art, Singleplayer, Top-Down, Turn-based |
Languages | English |
More posts
- Version 0.6.2Jul 03, 2023
- Version 0.6.1Jul 02, 2023
- Version 0.6Jul 02, 2023
- Version 0.Axe.1Jun 29, 2023
- Version 0.4Jun 27, 2023
- Version 0.3 & 0.3.1Jun 27, 2023
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